Launch Issues Potentially Linked to ARM64

After completely cleaning out all of my railroader files (including like 40gb of mods) from before the experimental update and reinstalling the game, I cannot get the game to load. When I start from the Steam library menu, the game launches the way everyone else’s does, but right as the main menu pops up the game crashes. Sometimes I get the “opt into dev data” message, other times I don’t. Now, it’s important to note that I’m on ARM64 through as Snapdragon processor, which has caused me issues with different games in the past. What do you think the issue is related to?

-Ian

Do you have UMM installed? Have you used the UMM exe to uninstall itself from Railroader? This has been a problem for a lot of other users who were running UMM with mods and once they uninstalled UMM it worked.

Yes. I have uninstalled UMM both from within the UMM executable and by deleting it from my system. I have also gotten rid of any versions of Fuse or Railloader still on my system. The symptoms did not change and the game still crashes on launch.

Does the game produce a player.log? Perhaps it would provide a hint of what’s happening. See Finding your log file.

The log file is as follows:

Mono path[0] = ‘C:/Program Files (x86)/Steam/steamapps/common/Railroader/Railroader_Data/Managed’
Mono config path = ‘C:/Program Files (x86)/Steam/steamapps/common/Railroader/MonoBleedingEdge/etc’
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.3.26f1 (de8167e7440c)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Railroader/Railroader_Data/UnitySubsystems
[D3D12 Device Filter] Vendor Name: Qualcomm
[D3D12 Device Filter] Device Name: Qualcomm(R) Adreno™ X1-85 GPU
[D3D12 Device Filter] Driver Version: 31.0.133.1
[D3D12 Device Filter] Feature Level: 12.1
[D3D12 Device Filter] Graphics Memory: 7990 MB
[D3D12 Device Filter] Processor Count: 12
[D3D12 Device Filter] Device Type: Integrated
GfxDevice: creating device client; kGfxThreadingModeSplitJobs
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
Version: Direct3D 12 [level 12.1]
Renderer: Qualcomm(R) Adreno™ X1-85 GPU (ID=0x36334330)
Vendor: Qualcomm
VRAM: 7990 MB
App VRAM Budget: 7334 MB
Driver: 31.0.133.1
Tile Based Renderer
Unified Memory Architecture
Cache Coherent UMA
Begin MonoManager ReloadAssembly

  • Loaded All Assemblies, in 7.239 seconds
  • Finished resetting the current domain, in 0.006 seconds
    [Physics::Module] Selected backend.
    [Physics::Module] Name: PhysX
    [Physics::Module] Id: 0xf2b8ea05
    [Physics::Module] SDK Version: 4.1.2
    [Physics::Module] Integration Version: 1.0.0
    [Physics::Module] Threading Mode: Multi-Threaded
    Initializing input.
    Using Windows.Gaming.Input
    Input initialized.
    UnloadTime: 1.195500 ms
    Local User: FENTAMIN FENTANYAHU:3
    [18:54:42 INF] Railroader 0.6.2 (26335745) { }
    [18:54:42 INF] Home directory is C:\Users\iansm\OneDrive\Documents\Railroader { }
    [18:54:43 INF] HTTP.GameServer: Created MainThreadDispatcher { }
    [18:54:43 INF] vSyncCount = 0, targetFrameRate = 60 { }
    [18:54:43 INF] TextFilter: Steam text filtering is available { }
    [18:54:45 INF] CarLoadLibrary initialized with 54 loads { }